In it's json file it has the "oabEditorCategory" property set to "NONE" and for all other useable parts it is set to " VAB". I thought it wouldn't that hard to edit existing ones and saw that the medium size nuclear engine is included but currently hidden. Saw that Space-Warp has some support to load Assetbundles but in the mods currently out there it is only used for the UI elemets and I'am not that sure if and how it would work for parts. Seems like the part definitions are rather similar to ksp1 I'm interested in creating/editing some partfiles. ![]() Inspecting and extracting the assetbundles with tools like works fine AssetStudio or the Unity Asset Bundle Browser tool works fine, but I don't really get how the bundling of the assetfiles works.
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